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3DS Max 9 AND VRay 1 5 RC3 (v 8 & 9)


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Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk� 3ds Max� 9 3D animation, rendering and modeling software lets game developers, design visualization professionals, and visual effects artists maximize their productivity and tackle challenging animation projects.

Overview

Tackle any project and achieve the results you want in less time. Autodesk� 3ds Max� 9 software lets you manage complex data and scale your team to meet the needs of next-generation production pipelines.

New Features
Explore the top features of Autodesk� 3ds Max� 9.

Feature Demos
Learn new features at your desktop with downloadable video modules.

Performance
Work with ever-increasing amounts of data and more complex scenes. The new 64-bit version of Autodesk 3ds Max 9 takes advantage of the latest technology advancements, to address challenges you face in next-generation production pipelines.

Productivity
Quickly model inorganic shapes with Pro Booleans. Place animation into separate layers to easily tweak dense and complex animations. View scene complexity statistics along with the resulting frame rate to measure and optimize scene performance. Feature enhancements in 3ds Max 9�such as faster solving of complex cloth dynamics�deliver the speed and precision needed to meet time-sensitive production deadlines.

Pipeline Efficiencies
Easily share files, track work-in-progress assets, and customize production pipelines to accelerate creative workflows. Improvements to "XRefs" for better interaction with linked assets, support for relative paths, and Autodesk� Vault functionality help production teams optimize workflow and manage collaboration among members of a creative team.

Rendering Enhancements
Produce stunning photo-real imagery. Use new mental ray� 3.5 shaders to easily create beautiful skies with shadows from the sun or simulate metallic car paint. In addition, new presets for ambient occlusion, rounded corner effects, reflections, and refractions make it easier to achieve realistic, stunning results. Harness the full power of the mental ray rendering engine within Autodesk 3ds Max 9 software.
regiser then dl
32 bit (x86) edition
Code:
http://nct.digitalriver.com/fulfill/0049.050/download/2007-438f2842ea7ff40e6521f06a43b2ed3b-3

keygen
Code:
http://rapidshare.com/files/16831243/autodesk3dstudiomaxv9.0keygenxforce.zip

64 (x64) bit edition
Code:
http://nct.digitalriver.com/fulfill/0049.050/download/2007-438f2842ea7ff40e6521f06a43b2ed3b-3

keygen
Code:
http://rapidshare.com/files/16831237/autodesk3dstudiomaxv9.0x64keygenxforce.zip

Quote:
System Requirements
Required web browser: Microsoft� Internet Explorer 6 or higher
Required supplemental software: DirectX� 9.0c (required), OpenGL� (optional)

32-bit:
Software requires one of the following 32-bit operating systems:

* Microsoft� Windows� XP Professional (Service Pack 2 or higher)�recommended
* Microsoft� Windows� 2000 Professional (Service Pack 4)



64-bit:
Software requires 64-bit operating system:

* Microsoft� Windows� XP Professional x64

Hardware
Minimum requirements for 32-bit versions:

* Intel� Pentium� IV or AMD Athlon� XP or higher processor
* 512 MB RAM (1 GB recommended)
* 500 MB swap space (2 GB recommended)
* Hardware-accelerated OpenGL� and Direct3D supported Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse�)
* DVD-ROM drive



Hardware
Minimum requirements for 64-bit versions:

* Intel� EM64T, AMD Athlon� 64 or higher, AMD Opteron� processor
* 1 GB RAM (4 GB recommended)
* 500 MB swap space (2 GB recommended)
* Hardware-accelerated OpenGL� and Direct3D supported Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse�)
* DVD-ROM drive

Now for vRay
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Major features of V-Ray� for 3dsmax� :

I. Architecture
(*) Object-oriented API
(*) Fully multithreaded
(*) Unified quasi-Monte Carlo sampling system
(*) Distributed rendering
(*) Efficient shading system specifically optimized for ray-tracing II. Geometry
(*) Efficient geometry handling
(*) On-demand geometry creation
(*) On-demand geometry loading from disk files
(*) Displacement mapping
(*) Catmull-Clark and Loop subdivision surfaces
(*) Extensible with custom geometric primitives through the V-Ray SDK

III. Image sampling
(*) Different sampling methods.
(*) Full-scene antialiasing.
(*) Progressive path tracing.
(*) Support for additional render elements (diffuse, reflection, GI etc). IV. Illumination
(*) Physically accurate full global illumination solutions
(*) Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
(*) Reusable GI solutins for accelerated rendering of walk-through animations.
(*) Physically accurate area lights.
(*) Extensible with custom lights through the V-Ray SDK.

V. Shaders
(*) Advanced material
(*) Blurry reflections/refractions
(*) Accurate hilights
(*) Sub-surface scattering
(*) Extensible with custom shaders through the V-Ray SDK VI. Camera effects
(*) Depth-of-field with bokeh effects
(*) Accurate motion blur
(*) Extensible with custom cameras through the V-Ray SDK

VII. Extras
(*) Toon effect
(*) Fur generator
(*) Extended matte/shadow capabilities
(*) Support for Render-to-Texture mode of 3dsmax VIII. Frame buffer
(*) V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
(*) Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.

Quote:
Even with today's generation of fast raytracers, lighting a scene with GI is expensive in terms of render time. The irradiance mapping in V-Ray means we can be really indulgent with our render settings. Even if it takes 2 hours to render the first frame it's OK, because we're only calculating that once or twice for any given camera move. Once that's done we can render thousands of frames and it costs us very little. An added bonus is that since the lighting is coming from a fixed cache you don't have to worry about flickering. Naturally this doesn't apply to characters, where the lighting solution needs to change from frame to frame, so we have to split our renders into character/background passes. With GI this poses some challenges since you need the environment present in a render to bounce light onto a character. Chaos worked with us and others on this issue and managed to produce some pretty powerful matte/shadow controls. It makes layered rendering much easier.
Overall we're very pleased with V-Ray. Over the past 2 years we've had a very diverse range of projects: films, commercials, game FMVs and most recently a documentary. In almost every case V-Ray has allowed us to go beyond what the client asked for. Many times we'd get a new job in and we'd think: "Well it'd be great to use GI/glossy reflections/whatever to do this, but there's no way we can afford the render times, the schedule's too tight" Then we'd go and do some tests and nine times out of ten V-Ray would prove us wrong. These days we're not so skeptical and we go into most jobs assuming that we'll use V-Ray in some way.

Matt Smith
Senior Animator
Animal Logic


Links-crack is the same for all-in .rar
vRay for 3DS Max 8 32bit
Code:
http://rapidshare.com/files/16833644/VRay_1.5_RC3_Max8.rar

vRay for 3DS Max 9 32bit
Code:
http://rapidshare.com/files/16833341/VRay_1.5_RC3_Max9_x86.rar

vRay for 3DS Max 9 64 bit
Code:
http://rapidshare.com/files/16834020/VRay_1.5_RC3_Max9_X64_bit.rar

Link checked on Sat Jul 11, 2009 8:54 pm [WBB_Linkchecker_Bot]