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SITNI SATI ALL PLUGINS FOR 3D studio max


Afterburn v.4.0b
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AfterBurn is a production-proven volumetric effects plugin that hasbeen used in cinematic productions such as Matrix Reloaded, Armageddon,Dracula 2000, HBO trailer, Mechwarrior3 cine trailer, various IMAXmovies and games such as Warcraft3, Starcraft, Sin and many others.

This all-in-one solution enables rendering of ultra realistic effectsranging from clouds, pyroclastic smoke, dust, superb explosionseffects, liquid metals, water and various procedurally defined "hard"objects.

Unique solutions (features) that were carefully designed and built intothe AfterBurn set of plugins will introduce you to a completely newmeaning for the word "creativity".

With AfterBurn Deamons you can even drill a hole through clouds or change the wind direction and strength.

AfterBurn Effects enable glowing based on particle age, or transferringAfterBurn Z-buffer, Mtl-buffer to MAX buffers so you can apply Glow orDepth of Field effects. The Numerous examples and presets on the CDwill make learning easy and fun.

AfterBurn is a fully volumetric raymarching engine, and excels at creating very natural looking effects. All of the standard MAX particles can be turned into fireballs, clouds, smoke, explosions, nebulae, liquid metals, canyons in a matter of minutes!

Video Post glow filter - Allowing glow of AfterBurn effects, with varying glow size and strength with particle age

Combustion - Standard MAX Combustion with AfterBurn technology. Features: glow, falloff, proper mixing with AfterBurn, HyperSolids, two shading algorithms and built in antialiasing for HyperSolids.

One of the AfterBurn's many unique features is the ability to assign glows, and even depth-of-field to different parts of the volumetric effect. This is possible since AfterBurn lets the user create their own channels for Z-Buffer, ID-Channel Buffer, and Age Buffer. These channels can be transferred to MAX standard buffers for use of other (non-AfterBurn) Video Post filters. AfterBurn even has its own Glow filter which is capable of glowing AfterBurn volumetric output -- with glow color, strength and size varying with the age of the volumetric particle.

what�s new in v3.2

* For existing AfterBurn users, here is a short list of the major features and additions to this exciting new version.
* - ThinkingParticles 2 Support:
* AfterBurn 3.2 now supports multiple ThinkingParticles 2 particle groups within the Master System. From the AfterBurn user interface, you can select ThinkingParticles as your source particle, and a new Group selector dialog will appear. Whichever TP2 particle Groups you pick will be displayed inside the Source Particles/Daemons group of controls (as shown below).
* - Improved Explode Daemon Calculations:
* AfterBurn 3.2 has re -worked the core algorithms of the Explode Daemon so that it achieves faster results and is not as memory intensive. In terms of controls, it is identical to previous versions, but in terms of speed, you will see a marked improvement.
* - AFCs now use full Bezier interpolation
* AfterBurn 3.2 has added full Bezier interpolation to all of its AFC control dialogs. Now users can manipulate full Bezier curves and handles to define your curves and gives you more control over how your flow curves appear.
* - Added Support for finalRender Stage-1 Global Illumination and Caustics
* As part of the interoperation between DCP plug-ins, AfterBurn 3.2 now offers a tighter connection to finalRender Stage-1's Global Illumination and Caustics generation. In previous versions of AfterBurn, all GI and Caustics data would not affect the output look of the AfterBurn volumetrics as shown in the image below.
* Now, within AfterBurn 3.2, you can right-click on the particle system to which AfterBurn is assigned, choose fR-Properties and from the resulting dialog turn on Calculate Self-GI and/or Generate Caustics controls. At that point, the volumetric puffs will use the Global Illumination and Caustics data from Stage-1 to light the scene.
Code:
http://rapidshare.com/files/241935697/Afterburn_v.4.0b.rar

Dreamscape v.2.5e
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DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape's Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

DreamScape's Sea Material is here to help you render very realistic sea surfaces including reflections, refractions, bump mapping, foam and underwater scenery. Sea Material is applied to the SeaSurface object that is powered by advanced FOV-based mesh creation algorithms. By using this method it is possible to render huge seascapes that are 'RAM friendly' as well. SeaSurface can create realistic water patterns and motion based on the oceanographic studies and observations. If you need powerful and affordable tool for creating "real world" environments, DreamScape is the right choice.
Code:
http://rapidshare.com/files/241937619/Dreamscape_v.2.5e.rar

Enlight v.1.4
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Enlight is intended to fill the gap between standard MAX lights and
physically based radiosity solutions. Flexible, user friendly and fast,
it is fully MAX/VIZ 3.x compatible and uses the latest enhancements
in the MAX software architecture. With Enlight's Advanced Shadowing System it is very easy to have appropriate illumination and shadowing based upon an objects structure
Code:
http://rapidshare.com/files/241937891/Enlight_v.1.4.rar

FumeFX v.1.2
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FumeFX is a fluid dynamics engine designed for simulation and rendering
of realistic fire, smoke, explosion and other gaseous phenomena.
It's versatility, robustness and intuitive workflow makes it a perfect
solution for the most demanding tasks in the computer graphics industry.
Almost every aspect of simulation can be customized through 3ds max
scripting, allowing user to interfere with simulation computation
at the lowest level.
Code:
http://rapidshare.com/files/241938670/FumeFX_v.1.2.rar

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